extends Sprite


# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass
func _input(event):
	if event.is_action_pressed("interact"):
		print(self.to_string() + ": " + event.to_string())
func _input_event(viewport, event, shape_idx):
	if event.is_action_pressed("interact"):
		print("_input_event->" + self.to_string() + ": " + event.to_string())
